categories:
General, Input-Output, Render
description
In 4.3 it's possible to render to a texture that's larger than the backbuffer. If you combine this functionality with the new "Save render surface to file" command, it's finally possible to save a high-res screenshot from your application.
This simple template demonstrates how to render a screenshot with the largest possible size supported by your graphics card.
Antialiasing is not supported at such a high resolution but, if you don't need the highest possible resolution, you could downsample the image before saving to get 2xAA.
http://forum.quest3d.com/index.php?topic=67850
usage
Press S to save a screenshot to C:
requirements

Quest3D Version 4.3 - Creative Edition
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cgr's documented
 custom channels needed
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