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categories:
Input-Output, System, General

description
TextureLoader loads all found textures of a given fileformat (for example dds) from a given directory into an array.

usage
Loading the textures is initialised with a OneTime on projectstart. To reload the textures just trigger the initialise-function again.

requirements
Quest3D Version v3-6-6 needed Quest3D Version 3.6.6  -  Creative Edition

cgr's documented
custom channels needed

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