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(2 Ratings)

categories:
OO

description
This is a workaround of the OO-Collada importer.
It does NOT select the single Surfaces, but the whole Objects imported - so you select exactly, what you imported.

AND there is a workaround to highlight AND select Objects - but not all, only this one the Mouse is actually hitting - not the ones behind.

usage
documentation will follow in later stages.
It uses a collision-Ray Check for the distance, but it's only activted, if the mouse hits the object.

Update from 1.0.0:
- Collision Object was changed from "updating" to a single One for each Surface-Object, which speeds up the things a lot.

requirements
Quest3D Version v4-1-2 needed Quest3D Version 4.1.2  -  Creative Edition

cgr's documented
custom channels needed

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comments:

Marco Eduardo 2 (2009-01-26 18:07:04)

HI Schuman,

Congratulations for that great contribution to the Quest3D Community. Your template is greatly useful!

I´AM VERY ANXIOUS FOR THE NEXT UPDATE OR DOCUMENTATION to learn how the template works, how was created etc, because I want to integrate this to my own work.

It worths 5 starts :)

Thank You,

Cheers,

Marco.


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