categories:
OO
description
This is a workaround of the OO-Collada importer.
It does NOT select the single Surfaces, but the whole Objects imported - so you select exactly, what you imported.
AND there is a workaround to highlight AND select Objects - but not all, only this one the Mouse is actually hitting - not the ones behind.
usage
documentation will follow in later stages.
It uses a collision-Ray Check for the distance, but it's only activted, if the mouse hits the object.
Update from 1.0.0:
- Collision Object was changed from "updating" to a single One for each Surface-Object, which speeds up the things a lot.
requirements

Quest3D Version 4.1.2 - Creative Edition
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cgr's documented
 custom channels needed
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Comment on this template
HI Schuman,
Congratulations for that great contribution to the Quest3D Community. Your template is greatly useful!
I´AM VERY ANXIOUS FOR THE NEXT UPDATE OR DOCUMENTATION to learn how the template works, how was created etc, because I want to integrate this to my own work.
It worths 5 starts :)
Thank You,
Cheers,
Marco.