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categories:
Shader

description
This shader blends a texture on a seperate object over privious stuff as
"multiply".
That means, that the color values are multiplied, so the result is darker than the originals.
This is useful for e.g. creating shadows on seperate objects. (e.g. a shadowplane under a player model).

usage
Copy the HLSL node or the Text of the HLSL node to your project.
Be sure, that you provide all the textures needed for the shader and also the right order.

requirements
Quest3D Version v3-6-6 needed Quest3D Version 3.6.6  -  Creative Edition

cgr's documented
custom channels needed

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