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categories:
GUI, c3D-Math

description
A small CGR showing how to obtain object-space results (results independent of view/rotation/position) on a primitive object from a mouse ray intersection.

usage
This template has a simple scene - you can delete the racetrack and primitive objects and insert your own scene, or take the mouse collision and textout channel paths and use them in your own project.

changelog
changelog #1 on Aug 18th 2009 04:27
1.0.1 Changed to zip file type

requirements
Quest3D Version v4-2 needed Quest3D Version 4.2  -  Creative Edition

custom channels needed
cgr's documented

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comments:

GromitJK (2009-05-25 11:02:21)

encountered a downloadproblem in Firefox (Internet Explorer works). Could you please be so kind to put your cgr-file into an archive? Thank you very much!

Jason Lambert (2009-08-18 04:29:04)

Done - as yeti42 :)


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